Shotput 0.1

I always enjoyed the old Konami Track & Field games, so I thought I’d try to work out the controls and do a shotput game in a similar vein with physics.  This demo just has the “Power” part of the controls (the part controlled by jamming two buttons alternately) and the scene set up (with primitives).  The demo is done in the free version of Unity and requires the Unity plugin.

Controls:

Power: A/S (alternating)

[WP_UnityObject src=”http://www.francisfernandez.com/unity/shotput_0_1.unity3d”/]

I’m going to keep all the controls separate (power, angle, fire) and have a manager for all the different events to tie various controls together. That way I could use the power controls again for, say, the 100m dash. The next step will be to add the controls to direct the angle of the shot.

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